![]() ![]() We were trying to eliminate if it was my network connection, my console, etc. ![]() He hosted the map, as far as I remember, he left all options default. He agreed and we played for quite a long time this weekend. I convinced my friend to keep jumping on and playing, but to take it from a diagnostic/troubleshooting perspective. I wrote the above before the weekend started. Can there not be some type of update to turn on some on-screen logging or diagnostics? I’m willing to deal with some annoying text on screen if I can get it recorded and it gives someone an opportunity to see under the hood while the engine’s running. The analytics you guys are doing sounds like it might help, but it seems to me like you guys and gals are at the point of needing some major diagnostic data, and I’m reading a lot of players that would love to help with that. No idea how far or intense the other players were or even if they were connected at the time of the crash. Wooded/grassy area, northeastern quadrant? I’ve heard some people discussing crashes at heavy CPU usage moments, but at the time, I know that at least us 3 were doing light tasks and discussing planning. We were in the southwestern most home in the little town diersville (2 story +Attic, green interior walls?), or whatever it’s called. I do know that the 3 of us were working in the same area, on a map we just created that day, and were trying to collect resources, build a perimeter, and reinforce the existing building. ![]() I have no idea what they were doing at the time or their connection status. There was at one point a guy connected who said he was in Australia and another Gamertag connected at some point. GavD222 – Client – Connected to same router over WiFi ReiserB – Gamertag of host – Older Xbox1 but current on all updates (500Gb HDD) – Hardline to routerīallistic788 (I think) – Client – connected remotely with his own router/network, but lives in same city (~8 miles away) Those two are fuming and pretty much refusing to play again. My son got a copy as well, and the two of us share the same internet connection/router while my friend was playing on his own at his home. After crash, we restarted (without doing the “unofficial hard reboot” method/trick) and the building we occupied was “reset”, losing gear, and my friend was making ~50 quality stone axes. For instance, my friend was making ~200 quality stone axes. That had not been noticed before (if it happened, it was a small/unnoticed amount). This last time, there was a significant and noticeable drop in skills that had been progressed on. Both of us playing online on our own systems and the crashes causing loss continued. I convinced him to buy his own digital copy, reading that split screen could be problematic. This has happened when my friend would come over and we’d split screen. We’ve had SEVERAL crashes that causes the game to revert the map to a previous state. Happens split screen or online multiplayer. Happens frequently – No real knowledge of what triggers the event, appears to be random. How many console connected to same router: 2 (One older Xbox1, one less than 2 months old) Router connected to console: Asus dual band Internet Service Provider (ISP): Suddenlink (They suck) Wired or Wireless connection: Host wired, client wireless on same router Upload Speeds (while playing the game): Unkĭownload Speeds (While playing the game): Unk (200Mb paid for) Game Type: Multiplayer (Split and Online)ĭisk or Digital: Digital (All Hosts/Client)ĭifficulty: Varied (Primarily “Adventurer”?)Īggression: Default (Walk Day, Run Night) I’ve tried to provide information on the last one as best I know, but PLEASE READ the update at the bottom, it may be a solution if I can get enough people to test it out. The crashing and losing buildings, collected resources has been a frequent problem on our end. ![]()
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